/**
 * 
 * ETH AI GAME LIBRARY
 * 
 * Author: Michael Jaworski
 * Copyright (c) Michael Jaworski 2010
 * http://code.google.com/p/eth/
 * 
 * Licence Agreement
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *	
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

package lib.eth.core.interfaces
{
	/**
	 * any Eth class that can be managed by EthProcessor. the benefit to using process
	 * classes is that their execution can be managed over time to allow for more efficient
	 * load-balanced processing of tasks and prioritization. 
	 * 
	 * a IEthProcess object is managed by a EthProcess object which is held in the EthProcessor
	 * and called up for execution when it's profile requires. 
	 * 
	 * @see lib.eth.systems.process.EthProcess
	 * @see lib.eth.systems.process.EthProcessor
	 * 
	 * @version 0.1
	 */ 
	public interface IEthProcess
	{
		/**
		 * called when the process needs to update all relevant (what the class was made for) data.
		 */ 
		function update () : void;
	}
}